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Like the beloved original, Plants vs Zombies 2's gameplay never stands still – it’s always evolving, layering in fresh plants and new twists. No matter how you play, the gameplay is founded on the tension between your game plan and the fact that you’ll almost never have enough sun or space to fully execute said game plan. But that’s the point: when things invariably go wrong, the fun is in scrambling to adapt and emerging battered but victorious. Plants vs. Zombies 2 sometimes forgets that with its overblown Power Up system. Even so, it’s an excellent – if overly safe – sequel, and as beautifully presented as it is absorbing to play.

While Square Enix has a number of B-tier series, few have had such a tumultuous fall from grace than Front Mission . In many ways, Front Mission 5 succeeded as more than the just the sum of its failures, and brought the games’ many interconnected and overlapping storylines to a satisfactory conclusion. Not content to ocalize the PS2 game and bring it overseas though, Square instead commissioned the makers of Silent Hill: Homecoming , Double Helix, to create Front Mission: Homecoming , one of the saddest fait accomplis the company’s fans have ever had to endure.

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